Wow, I love these! I am currently working on a trading card game and am in the concept design process as of now. Do you mind if I use these creatures as temporary placeholders for now until I get the actual creature designs completed? I will give you credit and t will be posted on devianart, so "watch" me to see the finished concept.
Hello, I have a question, if I planing to create browser based game (Like travian, just totally different genre) And I subscribe you monsters for 2.5$/month, I do not sell images, I just use them as "Screen images" like for staling, monster to fight etc. (game it self would be free to play, but here will be option to buy stuff in not monster/images related) does this "_+ the rights to publish and sell 50% of them " applies to income from website as well? Or I can pay 2.5$ use images as website content which is not for sale. btw, great monster images, i like them so much
If it is a free online game, you cannot publish them as screens without my permission. The rights included in the MonstersByEmail subscription does not include rights to publish online. I'm not sure I fully understand your questions. You can publish the creatures you are given rights to IN as many of YOUR products as you like, but you can't sell the creature concepts/illustrations. You can only sell products in which they appear - products of your making.
If you want to publish them as screens in your game, you must tell me how many creatures you want to use, if the screens show up early or late in the game, and if the part of the game where the creatures appear is free to access. If you give me some details/info like that, I will consider you request. You cannot publish the creatures on a website, and you cannot publish them in a game wiki.
From the Monsters By Email publishing restrictions:[link] "4. You cannot publish the creatures visibly on the Internet, without my permission (just write and ask). This restriction includes displaying previews of printed t-shirts, book-covers, and other printed products online. 'Monsters by eMail' will generously consider requests to oversee this rule, if it is called for (see restriction 1). This restriction doesn't apply to in-game 3D-renders or in-game pixel graphic sprites made from these concepts."
"8. You must wait at least one month from the point when you receive the creatures before you publish any of them."
I see probably it not really fits my needs then since i want to add them in game content which is public acceptable, though my idea was to include them into some kind of environment lets say i draw forest and include any of monster inside of it as image. anyways as far as i understand it's restricted. Thanks for information. and one more time your art is brilliant. and as far as i see, with my project i have to practice my drawing skills (since I not even started to program the game yet)
If the creatures show up one at a time, and you have to play for a long time, before you meet/see them all, subscribers are allowed to use several (but not all) of the illustrations, even IN a free browser game. Just don't add them all early on. Also, don't make it possible for the players/visitors to browse through them, like in a game wiki.
It highly depends on people, how much they play per day, for example, let say i use like 2-4 monster till level 10 at the start it takes only few hours or day to achieve that, after that should be visible a bit more monster though, they going not to be animated or something just "injected" to some kind of atmosphere, forest, swamp etc. (about wiki stuff, i see no big deal to not show them, since it's will be browser based game, and not complex to explain each of monsters.. anyways like i said how often monster changes depends on how long people plays a day. (higher levels will take more then few days probably to achieve extra content in game itself..) I guess to fully buy set of monster with all rights are quite expensive? if you know price maybe you could say how much one monster (or pack of few) would cost with all right (like publishing in any case, editing, or even selling it as my own property). I found hard part to start and think about all possible solutions for my game, since I have great ideas, but have very low budget in fact.
And I like your business model - kind of a subscription kickstarter, which I totally think is the future (kickstarter in general). I wish you the best of luck making it work for you! Can you share some of your experiences so far?
Thanks, Daniel! I can tell you it is all about exposure. I had two "hits" here on Deviant Art very recently (One Daily Deviation, and the piece above suddenly found itself in the top ten of the "popular in 8 hours" browsing mode, which of course fed its popularity and generated some 12000 views in 24 hours). When things like that happpen names drop in at a good speed, while today (for example) I have only one new name on my list of "subscribers". Still, the flow hasn't stopped, so even if I will not be able to start this at full speed tomorrow, things look very hopeful. I'm certain there are enough interested individuals out there to make this subscription happen as intended, the question is how to reach them?...and how much money and time can one afford to spend on promotion? Quite a few people have expressed great enthusiasm for the project, and I'm gratefully receiving some help with "getting it out there".